People have died and subsequent lines have been drawn in the sand. The Overseer is trying to keep everyone in Vault 101 indefinitely, even though the evidence is now clear that the Capital Wasteland outside isn't completely heinous to live in. Amata fills you in on what's happened since you've left things have certainly not been good. When you finally reach Amata's location in the clinic, you'll finally be able to get to the bottom of just what's going on. Remember - you can stop following Gomez at any time if you want to talk to someone you encounter or explore an area. From there, you can speak to Taylor and then continue along towards Amata's location, which is in your father's old clinic. The rebel in question is Gomez's son (who you can talk to later), and although the trigger-happy Taylor fires a round at him, he misses. First, you'll run into a fray between one of the Vault 101 rebels (those who want to leave the Vault) and a security guard named Officer Taylor. You won't run into her immediately, however. (Alternately, you can go see the Overseer immediately, though we opted not to during our particular playthrough).įollow Gomez after asking him to bring you to Amata (if you asked him to bring you to the Overseer or opted to do some exploration on your own, then you are indeed on your own). After picking Gomez's brain for everything he knows, don't let him go just yet. It appears people know that both your character and your character's father have escaped, and they want to see things outside on their own. He'll be friendly with you, even if you're somewhat hostile towards him, and ultimately tell you the situation in Vault 101. Once you're through the outer door, head into the next door, and you'll be intercepted by a Vault 101 guard (for us, it was Officer Gomez). So, keep all of this in mind going forward, for some of the characters we ran into and events we took part in may differ from your own experience.Īs long as you listened to the entirety of Amata's distress signal over the radio, you will automatically know that the password into the vault is none other than her own name (this will be inserted automatically). For instance, the old Overseer will be the one wreaking havoc on Vault 101's residents, but if you killed him when you escape, a story arc will be included where a new overseer is installed before you arrive. As a result, we've written what we did during this optional side quest, but you might find things differently here. This is a confusing side quest, not because it's long or drawn-out (or even difficult), but because there's a lot of variations depending on the events that took place when you first escaped from Vault 101. So, head towards the vault's outer wooden door and then approach the vault lockup to proceed. When you pick that radio signal up when you're near the vault, you're good to go. The one way you'll know for sure that you can undertake this quest, thus accessing Vault 101, is to pick up a stray radio signal from the vault. Regardless of what you did in the vault before leaving, who you killed, or who you let live, you'll find that this quest will still be available. (6) Leave Vault 101 forever.Īt a certain point in the game (more towards the end of the main quest than towards the beginning of it), you can actually head back to Vault 101, the vault your character grew up in and exclusively lived in for the first nineteen years of his life.
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